I think as well something that goes unappreciated is that it's a miracle the game exists. Its not gonna click for everyone, but the core ideas are so remarkably fresh and distinct that I afford them a large premium in terms of wild factor. It reminds me in a way of Death Stranding, in that it has a pretty wild core conceit and everything is sort of designed around that. Climbing a volcano to steal eggs for the ultimate flavor experience. Or spending hours playing pinball in a diner. It's an open world where the emphasis is on being chauffeured around on roads, making stops to get out and stretch your legs. Like take the pitch of you travel through a desert with a fancy car and your boy band retinue and take photos and fish and camp out and cook. XV feels bizarrely high concept, almost anachronistic, like an experimental game you'd have got on the ps2 or something. What elevates XV for me is that the stuff it nails is stuff that you just don't see in many games, let alone an FF. Integrate the anime into side content and scenes, include kingsglaive as an unlockable in comrades, and you'd be in a better place. Played it through with all the DLC at the points in the story it should have been, and played comrades and ardyn to flesh out the time skip and it was fantastic if still rough. With all the DLC it's so close to being a coherent experience but it desperately needed a royal edition 2.0 or something to integrate the episodes, ardyn, and comrades into the base game.
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